Sick good in every way. Bought the 64GB version but can handle 32GB if you have a good router capable of streaming with eg Pigasus + Mezzmo. Some advantages and disadvantages to the nearest competitors Rift and Gear VR ...
"Unlike Rift, do not clear" real "games, but do not forget to go to the Go and Gear VR library, which certainly contains a lot of gold grains, but is not on the same level as room scaling and AAA titles. But the strength of this headset spells MEDIA and no other headset is as painless when it comes to watching a full-length movie or browsing through the rich media range. Watching movies in Go with the screen wrapped around is like sitting in the fatest IMAX lounge and it's just so bad. Can not compare media consumption cordlessly with other solutions, because it is a completely different comfort and sense of freedom. With Go, it's actually quite possible to just sit back and check NetFlix for the process to get started is no more difficult than putting on its Go and starting zappa.
- Unlike the Gear VR and S8 / S9, does not play 5K (max 4K in 2048p) and has a bit of good rays due to fresnel lenses and does not have the same blackness as they mentioned, and they share the same resolution on the screen, so on The paper is the same (which fanboys are more than happy to point out if you ask). However, this is just pure sneak! With Gear VR, you need to drive in and out the phone and fine-tune the screen at least once (but usually two or three times because you always miss something) to get rid of disturbing grease stains, dust grains and other things that obviously just happen to be in the middle of the eye. is badly annoying when you just want to wrap your headset and drive - and the pixel density is much lower thanks to a lower "subpixel count" so in practice, Go has a much smaller "screendoor effect" than Gear VR, although theoretically it's the same resolution. In addition to that, the lenses on Go clean are physically massive so it does not feel like looking through binoculars in the same way. Rift should not even talk about purely optical, they are not even on the same planet, and Go's lenses are significantly sharper with considerably less good rays and screendoor effects.
Summarizing is that, in practice, thanks to its optics and comfort, the first VR headset is more than just a gimmick that one learns when the enjoyment of the news has slipped over, the sleigh slipping, furniture flipping and screen-cleaning weighing over. The field of application is somewhat limited and above all directed at the media with a certain number of fun exceptions in the game path, but you are doing well here and it does not feel like an unfinished prototype but as a baseline for what is possible with VR right now with the technology available. And until you build on this concept and release the cordless healing Santa Cruz, there's simply nothing better.