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Assassin's Creed Valhalla (Xbox One)

Assassin's Creed Valhalla (Xbox One)

  • Age rating: 18 years
  • Genre: Adventure, RPG, Stealth, Action
  • Release year: 2020
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Assassin's Creed Valhalla (Xbox One)

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3.1 / 5
(3 reviews)
Sorted by date
21 days ago*
Spoilers may be available Would say this series is not the assassin's creed anymore. Am so disappointed that it's faster and easier to just go into enemy camps and just meat. Be so very satisfying to sneak into an enemy area, kill your target and then sneak out again without being detected I give the story 2/5. Being an assassin meant finding out information about a templar, finding out how to get into the area where the person is, killing the person and sneaking out again. Nowadays it's more about killing some random minions, or finding a piece of paper to find a "random" person from the Order of the Ancient, this is the case in almost every member you will kill to find the highest hen in the order. There are a few that are part of the story, those parts are so much more fun to play than just a random person sitting and waiting to be killed Gameplay, the game is about being a Viking who flees from Norway to England to settle there. To upgrade your residence, you need resources that you find in monasteries and these you raid. There is not much to say about this really, a viking thing is to fight and plunder. For my part, it would not have hurt if it had been a little more difficult, when you learn how the enemies work, it will be easy even at the highest level of difficulty. There are side quests as usual, some more fun than others are still side quests so they are okay. New things in the series are "floating" type of poetry battle, a bit meh in my opinion but still okay, "War" a dice game that is one of the better minigames they have had in the series. And then they have added fishing… A buttonmashing event that I do not think belongs in this series. More annoying than soothing when you have to run up and down the rivers to look for a fish devil that is needed for a challenge that you just get shit for anyway. 3/5 where war is the big draw point for me and some side quests that help Skills / abilities / Armor. Abilities is an improvement for me compared to Odyssey, you are no longer a god in a human body, there are some supernatural abilities but understand why they are there. Nowadays, there is a deciduous tree as well, which is catastrophically bad in my opinion. There are three "paths" one can go - Raven, targeting assassination - Bear, targeting melee - Wolf, targeting ranged. The reason I think it is bad, when you have reached the maximum level, the whole tree is unlocked. A better version would have been if you had had one who had been in the majority and the others in the minority. This is because all equipment and weapons are one of the three categories. Over to the equipment, all armor belongs to a set of five parts, each set has two perks that are activated when you have two / five parts on. Can only say have never had a whole set on me at the same time, think the other perk is not good enough to have the whole set on but rather mixes for what I think is a better build. 2/5 get this part of me, mostly because you are only 1/4 god nowadays I bought the game in early December and have noticed bugs every day that I have played. I have read that some of these bugs have been around since release and have not yet been fixed. For example, save file corruption, which means that you may have played for x hours and you may start over from where the file was not corrupted Achievements that do not unlock when they should (no major problem in itself but still annoying) After patch 1.1.0 you get the "debuff" drunk every time you load the game and sometimes when you use fast travel, then you either need to run around and do what you have to do while you are drunk or sit down and meditate story = 2/5 gameplay = 3/5 s / ab / ar = 2/5 bugs that are not fixed within a reasonable time reduce the average to 2/5
*Edited 21 days

Google

a month ago
Will divide the review into 4 categories that are rated separately and that give the final rating. (played on PC). Story: The story in Valhalla is completely ok and divided into two different branches, you could say. One story is the classic Assassin's Creed story (which is intertwined with the main story) where you have to chase an order and prevent the order from "taking over the world". If you have played previous titles, this is basically a copy paste on previous titles. Which makes the "assassins" part of the game pretty boring. I can not say that I play Valhalla because of the assassin's story. I am aware that it is an assassin's game, but if I could have chosen, I would have left out the "assassins" part altogether, which takes one to the "other" story. The second part of the story is that you settle in England, try to create alliances and take "part" of England in a combination of discovering the world. Only for this part of the story is the game worth playing. It's entertaining to raid to upgrade your base. The assignments to get allies are varied, some good and others less good, but always well worked out by the developers. Instead of mixing in the assassin's creed element, they could have focused much more on the political tension and used their knowledge to "assassinate" characters to do missions that make politics swing in different directions and named the game "valhalla - a viking saga" type . The side quests are entertaining and some really good. They have invested more in "different" and strange sidequests than more serious or "supernatural" quests. Often something supernatural has an explanation or contains psychedelic mushrooms. Out of 10, I would give the story 6, but the side quest still raises the rating to a 7a. Gameplay: The gameplay is fun in the beginning and challenging. You really have to take advantage of your assets and be creative and to some extent choose your types early. Skill tree is quite fun to discover and see what you can get for different properties. Then you unlock "extra" features by finding books in the world. Something I appreciate more in this game unlike previous titles is that the features are not "divine" in their design. However, they are completely overpowered which makes lategame in the game quite boring. The beginning and midgame are really fun but then the game loses a bit of its finesse. Especially when you can shoot back projectiles coming at you by clicking the dodge button. Or throw weapons lying on the ground at the nearest opponent. You become, as in all assassin's creeds, a man's army. If you see a fort, you can go into "guns blazing" and take out the entire fort without any problems. It would have been fun if they made you have "good skills" but skills that you really needed to save and plan to use. An example is three witches who are sidequests to do on lvl 90, lvl 130 (I think) and lvl 320 type respectively. I came across lvl 90 when I was lvl 68 type. It took a lot of swearing and trying before I defeated her. The next witch was a walk in the park. At lvl 140 as I might have been, my qualities were already so overpowered that I could take her out without any problems. Since the start and midgame e really fun but late becomes very flat, I give the gameplay 5 out of 10. Open world: This one actually goes hand in hand with the side quests so I will keep this card: The world is fun and interesting to explore. There is a lot to do in each area and I have explored much more than I one touched the main quest. However, many areas are very empty. Which is perhaps realistic given that it is England in the middle of occupation. So many people may not have been out and about, but at the same time the developers have "bragged" about how big the map will be and so much is deserted. The world still gets 8 out of 10 in points. Skills that kills: The Skill tree gets its own point even though it is mentioned in the gameplay but it needs to be addressed. In the beginning, the skill tree is quite interesting and fun. Nothing extravagant really but a bit interestingly designed. It's fun to discover what the combination of two ways leads to and what to do. This maintains one to a large extent until one passes 130-140 approximately. Suddenly, there is not much to fill in more than filling in the tree in a way that you yourself do not have as a style of play. I have realized that against lategame I will have filled the ENTIRE TREE whether I want to or not. That bit is unfortunately quite boring for several different reasons. You are forced to invest in skills that do not belong to your style of play. This in itself may not be bad but it shows that they have not devised more advanced skills for different playing styles. Replayability disappears for me. If I already played with all the skills. Why would I want to replay? In the end, my character will be "perfect" and as good as the first. I think the dilemma is that they did not bet that certain paths in the game create a unique character that is awesome on one thing but terribly bad on another. The resistance does not get harder either, it just gets more health. It would have been interesting with more niche skills and that they were more characters with niche fighting styles that make it difficult to play against throughout the game. That all roads you take have pros and cons. Right now it is only applicable at the beginning but towards the end of mid and lategame so. Yes. You steamroll the resistance. Considering that it was still interesting in the beginning but loses a lot, get skills 5 out of 10. This would give a rating of: Storty: 7 out of 10 Gameplay 5 of 10 Open world 8 of 10 Skills: 5 out of 10 Which gives a rating of 6 out of 10 points. The game is not bad but it has some shortcomings that would make it entertaining in the long run. What keeps one going is world exploring and taking care of one's village. Doing quests to create alliances. These are interesting fighters. Raids are quite entertaining but monotonous in the long run as they are exactly the same every time and you only raid churches because there you get material. You can raid a fort but you get nothing for it. Would I recommend the game? Yes. despite their 6th, they have succeeded well with the "viking feeling" in the game. Even if one's characteristics are overpowered and I feel that it would be balanced with, I will not lie to catch an arrow or spear that comes towards one and throw back and then throw an ax that a soldier dropped on the ground IS SATISFACTORY. You feel pretty cruel.

Google

2 months ago
Really good game. Unfortunately some small bugs at release, feel free to wait a few months and buy it on sale.

Google