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Noctua NH-L9i
4.2
(13)
£34.74
2 months ago
Have bought this twice and am satisfied. The first purchase was my media computer. Needed something lower and sensible. Worked fine and fit asbra and cools sensibly for the purpose for which the computer is used. The second purpose was to cool down my cheomecast. I fastened with double-sided heat tape and it worked wonders! Super!
Assassin's Creed Valhalla (Xbox One)
3.1
(3)
£42.73
3 months ago
Will divide the review into 4 categories that are rated separately and that give the final rating. (played on PC). Story: The story in Valhalla is completely ok and divided into two different branches, you could say. One story is the classic Assassin's Creed story (which is intertwined with the main story) where you have to chase an order and prevent the order from "taking over the world". If you have played previous titles, this is basically a copy paste on previous titles. Which makes the "assassins" part of the game pretty boring. I can not say that I play Valhalla because of the assassin's story. I am aware that it is an assassin's game, but if I could have chosen, I would have left out the "assassins" part altogether, which takes one to the "other" story. The second part of the story is that you settle in England, try to create alliances and take "part" of England in a combination of discovering the world. Only for this part of the story is the game worth playing. It's entertaining to raid to upgrade your base. The assignments to get allies are varied, some good and others less good, but always well worked out by the developers. Instead of mixing in the assassin's creed element, they could have focused much more on the political tension and used their knowledge to "assassinate" characters to do missions that make politics swing in different directions and named the game "valhalla - a viking saga" type . The side quests are entertaining and some really good. They have invested more in "different" and strange sidequests than more serious or "supernatural" quests. Often something supernatural has an explanation or contains psychedelic mushrooms. Out of 10, I would give the story 6, but the side quest still raises the rating to a 7a. Gameplay: The gameplay is fun in the beginning and challenging. You really have to take advantage of your assets and be creative and to some extent choose your types early. Skill tree is quite fun to discover and see what you can get for different properties. Then you unlock "extra" features by finding books in the world. Something I appreciate more in this game unlike previous titles is that the features are not "divine" in their design. However, they are completely overpowered which makes lategame in the game quite boring. The beginning and midgame are really fun but then the game loses a bit of its finesse. Especially when you can shoot back projectiles coming at you by clicking the dodge button. Or throw weapons lying on the ground at the nearest opponent. You become, as in all assassin's creeds, a man's army. If you see a fort, you can go into "guns blazing" and take out the entire fort without any problems. It would have been fun if they made you have "good skills" but skills that you really needed to save and plan to use. An example is three witches who are sidequests to do on lvl 90, lvl 130 (I think) and lvl 320 type respectively. I came across lvl 90 when I was lvl 68 type. It took a lot of swearing and trying before I defeated her. The next witch was a walk in the park. At lvl 140 as I might have been, my qualities were already so overpowered that I could take her out without any problems. Since the start and midgame e really fun but late becomes very flat, I give the gameplay 5 out of 10. Open world: This one actually goes hand in hand with the side quests so I will keep this card: The world is fun and interesting to explore. There is a lot to do in each area and I have explored much more than I one touched the main quest. However, many areas are very empty. Which is perhaps realistic given that it is England in the middle of occupation. So many people may not have been out and about, but at the same time the developers have "bragged" about how big the map will be and so much is deserted. The world still gets 8 out of 10 in points. Skills that kills: The Skill tree gets its own point even though it is mentioned in the gameplay but it needs to be addressed. In the beginning, the skill tree is quite interesting and fun. Nothing extravagant really but a bit interestingly designed. It's fun to discover what the combination of two ways leads to and what to do. This maintains one to a large extent until one passes 130-140 approximately. Suddenly, there is not much to fill in more than filling in the tree in a way that you yourself do not have as a style of play. I have realized that against lategame I will have filled the ENTIRE TREE whether I want to or not. That bit is unfortunately quite boring for several different reasons. You are forced to invest in skills that do not belong to your style of play. This in itself may not be bad but it shows that they have not devised more advanced skills for different playing styles. Replayability disappears for me. If I already played with all the skills. Why would I want to replay? In the end, my character will be "perfect" and as good as the first. I think the dilemma is that they did not bet that certain paths in the game create a unique character that is awesome on one thing but terribly bad on another. The resistance does not get harder either, it just gets more health. It would have been interesting with more niche skills and that they were more characters with niche fighting styles that make it difficult to play against throughout the game. That all roads you take have pros and cons. Right now it is only applicable at the beginning but towards the end of mid and lategame so. Yes. You steamroll the resistance. Considering that it was still interesting in the beginning but loses a lot, get skills 5 out of 10. This would give a rating of: Storty: 7 out of 10 Gameplay 5 of 10 Open world 8 of 10 Skills: 5 out of 10 Which gives a rating of 6 out of 10 points. The game is not bad but it has some shortcomings that would make it entertaining in the long run. What keeps one going is world exploring and taking care of one's village. Doing quests to create alliances. These are interesting fighters. Raids are quite entertaining but monotonous in the long run as they are exactly the same every time and you only raid churches because there you get material. You can raid a fort but you get nothing for it. Would I recommend the game? Yes. despite their 6th, they have succeeded well with the "viking feeling" in the game. Even if one's characteristics are overpowered and I feel that it would be balanced with, I will not lie to catch an arrow or spear that comes towards one and throw back and then throw an ax that a soldier dropped on the ground IS SATISFACTORY. You feel pretty cruel.
Assassin's Creed Valhalla (PS4)
3.1
(4)
£41.35
3 months ago
Will divide the review into 4 categories that are rated separately and that give the final rating. (played on PC). Story: The story in Valhalla is completely ok and divided into two different branches, you could say. One story is the classic Assassin's Creed story (which is intertwined with the main story) where you have to chase an order and prevent the order from "taking over the world". If you have played previous titles, this is basically a copy paste on previous titles. Which makes the "assassins" part of the game pretty boring. I can not say that I play Valhalla because of the assassin's story. I am aware that it is an assassin's game, but if I could have chosen, I would have left out the "assassins" part altogether, which takes one to the "other" story. The second part of the story is that you settle in England, try to create alliances and take "part" of England in a combination of discovering the world. Only for this part of the story is the game worth playing. It's entertaining to raid to upgrade your base. The assignments to get allies are varied, some good and others less good, but always well worked out by the developers. Instead of mixing in the assassin's creed element, they could have focused much more on the political tension and used their knowledge to "assassinate" characters to do missions that make politics swing in different directions and named the game "valhalla - a viking saga" type . The side quests are entertaining and some really good. They have invested more in "different" and strange sidequests than more serious or "supernatural" quests. Often something supernatural has an explanation or contains psychedelic mushrooms. Out of 10, I would give the story 6, but the side quest still raises the rating to a 7a. Gameplay: The gameplay is fun in the beginning and challenging. You really have to take advantage of your assets and be creative and to some extent choose your types early. Skill tree is quite fun to discover and see what you can get for different properties. Then you unlock "extra" features by finding books in the world. Something I appreciate more in this game unlike previous titles is that the features are not "divine" in their design. However, they are completely overpowered which makes lategame in the game quite boring. The beginning and midgame are really fun but then the game loses a bit of its finesse. Especially when you can shoot back projectiles coming at you by clicking the dodge button. Or throw weapons lying on the ground at the nearest opponent. You become, as in all assassin's creeds, a man's army. If you see a fort, you can go into "guns blazing" and take out the entire fort without any problems. It would have been fun if they made you have "good skills" but skills that you really needed to save and plan to use. An example is three witches who are sidequests to do on lvl 90, lvl 130 (I think) and lvl 320 type respectively. I came across lvl 90 when I was lvl 68 type. It took a lot of swearing and trying before I defeated her. The next witch was a walk in the park. At lvl 140 as I might have been, my qualities were already so overpowered that I could take her out without any problems. Since the start and midgame e really fun but late becomes very flat, I give the gameplay 5 out of 10. Open world: This one actually goes hand in hand with the side quests so I will keep this card: The world is fun and interesting to explore. There is a lot to do in each area and I have explored much more than I one touched the main quest. However, many areas are very empty. Which is perhaps realistic given that it is England in the middle of occupation. So many people may not have been out and about, but at the same time the developers have "bragged" about how big the map will be and so much is deserted. The world still gets 8 out of 10 in points. Skills that kills: The Skill tree gets its own point even though it is mentioned in the gameplay but it needs to be addressed. In the beginning, the skill tree is quite interesting and fun. Nothing extravagant really but a bit interestingly designed. It's fun to discover what the combination of two ways leads to and what to do. This maintains one to a large extent until one passes 130-140 approximately. Suddenly, there is not much to fill in more than filling in the tree in a way that you yourself do not have as a style of play. I have realized that against lategame I will have filled the ENTIRE TREE whether I want to or not. That bit is unfortunately quite boring for several different reasons. You are forced to invest in skills that do not belong to your style of play. This in itself may not be bad but it shows that they have not devised more advanced skills for different playing styles. Replayability disappears for me. If I already played with all the skills. Why would I want to replay? In the end, my character will be "perfect" and as good as the first. I think the dilemma is that they did not bet that certain paths in the game create a unique character that is awesome on one thing but terribly bad on another. The resistance does not get harder either, it just gets more health. It would have been interesting with more niche skills and that they were more characters with niche fighting styles that make it difficult to play against throughout the game. That all roads you take have pros and cons. Right now it is only applicable at the beginning but towards the end of mid and lategame so. Yes. You steamroll the resistance. Considering that it was still interesting in the beginning but loses a lot, get skills 5 out of 10. This would give a rating of: Storty: 7 out of 10 Gameplay 5 of 10 Open world 8 of 10 Skills: 5 out of 10 Which gives a rating of 6 out of 10 points. The game is not bad but it has some shortcomings that would make it entertaining in the long run. What keeps one going is world exploring and taking care of one's village. Doing quests to create alliances. These are interesting fighters. Raids are quite entertaining but monotonous in the long run as they are exactly the same every time and you only raid churches because there you get material. You can raid a fort but you get nothing for it. Would I recommend the game? Yes. despite their 6th, they have succeeded well with the "viking feeling" in the game. Even if one's characteristics are overpowered and I feel that it would be balanced with, I will not lie to catch an arrow or spear that comes towards one and throw back and then throw an ax that a soldier dropped on the ground IS SATISFACTORY. You feel pretty cruel.
Assassin's Creed Valhalla (PC)
3.5
(2)
£49.99
3 months ago
Will divide the review into 4 categories that are rated separately and that give the final rating. (played on PC). Story: The story in Valhalla is completely ok and divided into two different branches, you could say. One story is the classic Assassin's Creed story (which is intertwined with the main story) where you have to chase an order and prevent the order from "taking over the world". If you have played previous titles, this is basically a copy paste on previous titles. Which makes the "assassins" part of the game pretty boring. I can not say that I play Valhalla because of the assassin's story. I am aware that it is an assassin's game, but if I could have chosen, I would have left out the "assassins" part altogether, which takes one to the "other" story. The second part of the story is that you settle in England, try to create alliances and take "part" of England in a combination of discovering the world. Only for this part of the story is the game worth playing. It's entertaining to raid to upgrade your base. The assignments to get allies are varied, some good and others less good, but always well worked out by the developers. Instead of mixing in the assassin's creed element, they could have focused much more on the political tension and used their knowledge to "assassinate" characters to do missions that make politics swing in different directions and named the game "valhalla - a viking saga" type . The side quests are entertaining and some really good. They have invested more in "different" and strange sidequests than more serious or "supernatural" quests. Often something supernatural has an explanation or contains psychedelic mushrooms. Out of 10, I would give the story 6, but the side quest still raises the rating to a 7a. Gameplay: The gameplay is fun in the beginning and challenging. You really have to take advantage of your assets and be creative and to some extent choose your types early. Skill tree is quite fun to discover and see what you can get for different properties. Then you unlock "extra" features by finding books in the world. Something I appreciate more in this game unlike previous titles is that the features are not "divine" in their design. However, they are completely overpowered which makes lategame in the game quite boring. The beginning and midgame are really fun but then the game loses a bit of its finesse. Especially when you can shoot back projectiles coming at you by clicking the dodge button. Or throw weapons lying on the ground at the nearest opponent. You become, as in all assassin's creeds, a man's army. If you see a fort, you can go into "guns blazing" and take out the entire fort without any problems. It would have been fun if they made you have "good skills" but skills that you really needed to save and plan to use. An example is three witches who are sidequests to do on lvl 90, lvl 130 (I think) and lvl 320 type respectively. I came across lvl 90 when I was lvl 68 type. It took a lot of swearing and trying before I defeated her. The next witch was a walk in the park. At lvl 140 as I might have been, my qualities were already so overpowered that I could take her out without any problems. Since the start and midgame e really fun but late becomes very flat, I give the gameplay 5 out of 10. Open world: This one actually goes hand in hand with the side quests so I will keep this card: The world is fun and interesting to explore. There is a lot to do in each area and I have explored much more than I one touched the main quest. However, many areas are very empty. Which is perhaps realistic given that it is England in the middle of occupation. So many people may not have been out and about, but at the same time the developers have "bragged" about how big the map will be and so much is deserted. The world still gets 8 out of 10 in points. Skills that kills: The Skill tree gets its own point even though it is mentioned in the gameplay but it needs to be addressed. In the beginning, the skill tree is quite interesting and fun. Nothing extravagant really but a bit interestingly designed. It's fun to discover what the combination of two ways leads to and what to do. This maintains one to a large extent until one passes 130-140 approximately. Suddenly, there is not much to fill in more than filling in the tree in a way that you yourself do not have as a style of play. I have realized that against lategame I will have filled the ENTIRE TREE whether I want to or not. That bit is unfortunately quite boring for several different reasons. You are forced to invest in skills that do not belong to your style of play. This in itself may not be bad but it shows that they have not devised more advanced skills for different playing styles. Replayability disappears for me. If I already played with all the skills. Why would I want to replay? In the end, my character will be "perfect" and as good as the first. I think the dilemma is that they did not bet that certain paths in the game create a unique character that is awesome on one thing but terribly bad on another. The resistance does not get harder either, it just gets more health. It would have been interesting with more niche skills and that they were more characters with niche fighting styles that make it difficult to play against throughout the game. That all roads you take have pros and cons. Right now it is only applicable at the beginning but towards the end of mid and lategame so. Yes. You steamroll the resistance. Considering that it was still interesting in the beginning but loses a lot, get skills 5 out of 10. This would give a rating of: Storty: 7 out of 10 Gameplay 5 of 10 Open world 8 of 10 Skills: 5 out of 10 Which gives a rating of 6 out of 10 points. The game is not bad but it has some shortcomings that would make it entertaining in the long run. What keeps one going is world exploring and taking care of one's village. Doing quests to create alliances. These are interesting fighters. Raids are quite entertaining but monotonous in the long run as they are exactly the same every time and you only raid churches because there you get material. You can raid a fort but you get nothing for it. Would I recommend the game? Yes. despite their 6th, they have succeeded well with the "viking feeling" in the game. Even if one's characteristics are overpowered and I feel that it would be balanced with, I will not lie to catch an arrow or spear that comes towards one and throw back and then throw an ax that a soldier dropped on the ground IS SATISFACTORY. You feel pretty cruel.
Noblechairs Hero
4.2
(10)
£349.99
7 months ago
It is difficult to describe how good this chair is. I myself am overweight with joint problems that cause pain. If I am to sit and play, I must have good support for my body. This one achieves just all of this. The chair is not soft, but there is a firm backrest and a fixed seat cushion, you do not sink into the chair even if you weigh a lot. It is definitely not uncomfortable, but you sit absolutely fantastic in it. It seems like a regular computer seat, but when you sit in it, it's a bit like a luxury armchair or a luxury car seat. It provides fantastic support that makes me have more pain when I finish playing than my previous style. Sometimes I am even so relaxed in the chair that I can have less pain than when I sat down. This chair is a KAP! 4300 is nothing for such a good chair! Totally amazing!
Pokémon Shield (Switch)
3.9
(3)
£34.99
a year ago
Now it's time to write a review. I have divided this into different titles but for those who want to quickly see "Buy or not buy" go to the bottom. I will also compare with previous titles when I have played all pokemon games. I will be critical but that does not mean that I do not like the game but rather weak as good points. It will contain some spoilers. ---------------- Start pokemon A fairly important part of the game is which pokemon you choose. For me it is important that no matter which one you choose, you should be able to manage the game just as well. In previous games this has been better than in this game. The reason is that the last 3 or 4 matches you meet only steel. This makes Scorbunny an obvious choice. Choosing Scorebunny will make the game incredibly easy to manage. I've played both sword and shield. Scorbunny is arguably the best and you will fly through the game with that starter and fight with the others. ---------------- Story The story is the same formula as before. There is a new effect to be investigated, dynomaxing, there is some team you meet again and again. And you will make it to the league. It's nothing new. However, the story is very short as several friends managed the game the same night it was released. The focus is just running directly to the gym, nothing else. There are very few assignments besides or "fun things" that pull out the story a bit. ---------------- gyms This may be part of the story but gets its own point. The gym is back in its old self. You walk into a grass gym and meet grass pokemons. Simple. Same as before. The difference here is that you can dynomax one of their pokemons. The tediousness of this gym executives always dynomaxes their last pokemons which makes the gym incredibly predictable and hence very easy to beat. Then the gym has assignments you have to do before you get to meet the gym leader. These are boring. Unfortunately. ---------------- Dynomaxing I like the earlier mega evolves and the Z moves better. But Dynomaxing still makes the game interesting and some pokemons get really cool here. So it is a "neutral" solid "ok" new experience. ---------------- Graphics. Many people have complained about the graphics and ... It is noticed that gamefreak has done a varied job. Some parts are absolutely wonderfully created and polished, while others are flat and boring. Gamefreak has a sick much stronger system and chooses to reuse a lot from 3ds, though polished a bit only. Overall, it is an upgrade but not as big as it could have been. ---------------- New pokemons This is actually a point that is incredibly positive. The new pokemons that come are absolutely absurdly strong. Well designed. Interesting movesets. There are many different tactics and interesting ways to play with these pokemons. This is a point that is so positive that it almost beats the rest of the criticism. Here they have succeeded. ---------------- Post-game The story was short. Post-game was also short. In previous games, it has been possible to spend hours capturing various legendary pokemons and events. What remains is Breeding, battletower, challenging other players and raids. But right now, not much is left. But there is potential for more to come ---------------- Raids. So in this new pokemon you can raid. Up to 4 players can try to take out, and catch, a dynomaxed pokemon. This is both good and bad. The bad thing is that it is difficult to connect with friends and complicated. It is also very easy, right now. There are no raids that you "lose" on directly. One's pokemon is never basically knocked. The positive thing is that there is great potential to become really good event raids in the future. A way to get legendary pokemons. It's also fun to work with your friends on this when you make it work. So I have high hopes for the future. Another positive thing about raids is the reward you get whether you catch the Pokémon or not. ---------------- Is it worth buying the game? No: If you only want to play the story then it is a short game unfortunately. It's not worth it in my opinion. The balance of the story is also completely skewed as I wrote in starter pokemons that choosing fire will make the game very easy. Yes: Want to experience and catch all the new pokemons. Absolutely, then this game is interesting and fun. If you have friends to raid with then this can be sick fun too. If Post game with raids interests you, and you want to challenge others and test your skills in BattleTower then absolutely this is the game for you. If you have never played pokemon before and are interested in testing and starting then this may be a game for you. There are fun pokemons to collect and if you get into it there is some to do as new. That it is played on the switch is just a bonus. ---------------- Rating. Overall I find the game "ok" so it gets 7 points from me. There is a lot the game could have improved on but like I said during new pokemons the new ones are really well made and worth exploring what they have potential. I play the game with friends and find it fun post-game as well. As I said, I hope for more events.
Pokémon Sword (Switch)
3.5
(3)
£34.99
a year ago
Now it's time to write a review. I have divided this into different titles but for those who want to quickly see "Buy or not buy" go to the bottom. I will also compare with previous titles when I have played all pokemon games. I will be critical but that does not mean that I do not like the game but rather weak as good points. It will contain some spoilers. ---------------- Start pokemon A fairly important part of the game is which pokemon you choose. For me it is important that no matter which one you choose, you should be able to manage the game just as well. In previous games this has been better than in this game. The reason is that the last 3 or 4 matches you meet only steel. This makes Scorbunny an obvious choice. Choosing Scorebunny will make the game incredibly easy to manage. I've played both sword and shield. Scorbunny is arguably the best and you will fly through the game with that starter and fight with the others. ---------------- Story The story is the same formula as before. There is a new effect to be investigated, dynomaxing, there is some team you meet again and again. And you will make it to the league. It's nothing new. However, the story is very short as several friends managed the game the same night it was released. The focus is just running directly to the gym, nothing else. There are very few assignments besides or "fun things" that pull out the story a bit. ---------------- gyms This may be part of the story but gets its own point. The gym is back in its old self. You walk into a grass gym and meet grass pokemons. Simple. Same as before. The difference here is that you can dynomax one of their pokemons. The tediousness of this gym executives always dynomaxes their last pokemons which makes the gym incredibly predictable and hence very easy to beat. Then the gym has assignments you have to do before you get to meet the gym leader. These are boring. Unfortunately. ---------------- Dynomaxing I like the earlier mega evolves and the Z moves better. But Dynomaxing still makes the game interesting and some pokemons get really cool here. So it is a "neutral" solid "ok" new experience. ---------------- Graphics. Many people have complained about the graphics and ... It is noticed that gamefreak has done a varied job. Some parts are absolutely wonderfully created and polished, while others are flat and boring. Gamefreak has a sick much stronger system and chooses to reuse a lot from 3ds, though polished a bit only. Overall, it is an upgrade but not as big as it could have been. ---------------- New pokemons This is actually a point that is incredibly positive. The new pokemons that come are absolutely absurdly strong. Well designed. Interesting movesets. There are many different tactics and interesting ways to play with these pokemons. This is a point that is so positive that it almost beats the rest of the criticism. Here they have succeeded. ---------------- Post-game The story was short. Post-game was also short. In previous games, it has been possible to spend hours capturing various legendary pokemons and events. What remains is Breeding, battletower, challenging other players and raids. But right now, not much is left. But there is potential for more to come ---------------- Raids. So in this new pokemon you can raid. Up to 4 players can try to take out, and catch, a dynomaxed pokemon. This is both good and bad. The bad thing is that it is difficult to connect with friends and complicated. It is also very easy, right now. There are no raids that you "lose" on directly. One's pokemon is never basically knocked. The positive thing is that there is great potential to become really good event raids in the future. A way to get legendary pokemons. It's also fun to work with your friends on this when you make it work. So I have high hopes for the future. Another positive thing about raids is the reward you get whether you catch the Pokémon or not. ---------------- Is it worth buying the game? No: If you only want to play the story then it is a short game unfortunately. It's not worth it in my opinion. The balance of the story is also completely skewed as I wrote in starter pokemons that choosing fire will make the game very easy. Yes: Want to experience and catch all the new pokemons. Absolutely, then this game is interesting and fun. If you have friends to raid with then this can be sick fun too. If Post game with raids interests you, and you want to challenge others and test your skills in BattleTower then absolutely this is the game for you. If you have never played pokemon before and are interested in testing and starting then this may be a game for you. There are fun pokemons to collect and if you get into it there is some to do as new. That it is played on the switch is just a bonus. ---------------- Rating. Overall I find the game "ok" so it gets 7 points from me. There is a lot the game could have improved on but like I said during new pokemons the new ones are really well made and worth exploring what they have potential. I play the game with friends and find it fun post-game as well. As I said, I hope for more events.
Pokemon Sword and Shield - Dual Edition (Switch)
3.3
(1)
a year ago
Now it's time to write a review. I have divided this into different titles but for those who want to quickly see "Buy or not buy" go to the bottom. I will also compare with previous titles when I have played all pokemon games. I will be critical but that does not mean that I do not like the game but rather weak as good points. It will contain some spoilers. ---------------- Start pokemon A fairly important part of the game is which pokemon you choose. For me it is important that no matter which one you choose, you should be able to manage the game just as well. In previous games this has been better than in this game. The reason is that the last 3 or 4 matches you meet only steel. This makes Scorbunny an obvious choice. Choosing Scorebunny will make the game incredibly easy to manage. I've played both sword and shield. Scorbunny is arguably the best and you will fly through the game with that starter and fight with the others. ---------------- Story The story is the same formula as before. There is a new effect to be investigated, dynomaxing, there is some team you meet again and again. And you will make it to the league. It's nothing new. However, the story is very short as several friends managed the game the same night it was released. The focus is just running directly to the gym, nothing else. There are very few assignments besides or "fun things" that pull out the story a bit. ---------------- gyms This may be part of the story but gets its own point. The gym is back in its old self. You walk into a grass gym and meet grass pokemons. Simple. Same as before. The difference here is that you can dynomax one of their pokemons. The tediousness of this gym executives always dynomaxes their last pokemons which makes the gym incredibly predictable and hence very easy to beat. Then the gym has assignments you have to do before you get to meet the gym leader. These are boring. Unfortunately. ---------------- Dynomaxing I like the earlier mega evolves and the Z moves better. But Dynomaxing still makes the game interesting and some pokemons get really cool here. So it is a "neutral" solid "ok" new experience. ---------------- Graphics. Many people have complained about the graphics and ... It is noticed that gamefreak has done a varied job. Some parts are absolutely wonderfully created and polished, while others are flat and boring. Gamefreak has a sick much stronger system and chooses to reuse a lot from 3ds, though polished a bit only. Overall, it is an upgrade but not as big as it could have been. ---------------- New pokemons This is actually a point that is incredibly positive. The new pokemons that come are absolutely absurdly strong. Well designed. Interesting movesets. There are many different tactics and interesting ways to play with these pokemons. This is a point that is so positive that it almost beats the rest of the criticism. Here they have succeeded. ---------------- Post-game The story was short. Post-game was also short. In previous games, it has been possible to spend hours capturing various legendary pokemons and events. What remains is Breeding, battletower, challenging other players and raids. But right now, not much is left. But there is potential for more to come ---------------- Raids. So in this new pokemon you can raid. Up to 4 players can try to take out, and catch, a dynomaxed pokemon. This is both good and bad. The bad thing is that it is difficult to connect with friends and complicated. It is also very easy, right now. There are no raids that you "lose" on directly. One's pokemon is never basically knocked. The positive thing is that there is great potential to become really good event raids in the future. A way to get legendary pokemons. It's also fun to work with your friends on this when you make it work. So I have high hopes for the future. Another positive thing about raids is the reward you get whether you catch the Pokémon or not. ---------------- Is it worth buying the game? No: If you only want to play the story then it is a short game unfortunately. It's not worth it in my opinion. The balance of the story is also completely skewed as I wrote in starter pokemons that choosing fire will make the game very easy. Yes: Want to experience and catch all the new pokemons. Absolutely, then this game is interesting and fun. If you have friends to raid with then this can be sick fun too. If Post game with raids interests you, and you want to challenge others and test your skills in BattleTower then absolutely this is the game for you. If you have never played pokemon before and are interested in testing and starting then this may be a game for you. There are fun pokemons to collect and if you get into it there is some to do as new. That it is played on the switch is just a bonus. ---------------- Rating. Overall I find the game "ok" so it gets 4 points from me. There is a lot the game could have improved on but like I said during new pokemons the new ones are really well made and worth exploring what they have potential. I play the game with friends and find it fun post-game as well. As I said, I hope for more events.
Carcassonne: The Tower (2nd Edition) (exp. 4)
3.8
(1)
£14.39
2 years ago
Enough one of my favorite expansions. Now you can turn that farmer or knight who has been a needle eye for you again! This creates clay conflict in the game and is warmly welcomed. However, I have to say that this expansion works better with a little more expansions as it can become too close to the towers if you have too few expansions and hence fewer trays. But still warmly recommended!
Carcassonne: Count, King & Robber (1st Edition) (exp. 6)
3.8
(1)
2 years ago
This really surprised. Getting points at the end for the largest completed city and the long road is a welcome feature and does not affect the game's progress. The new piece - the count - solves a problem when you have to add a piece you don't need. Now one can instead finish someone else's project to get a type of "rain check" and get some points later. May say that everything in this expansion is a welcome expansion!
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