I had high expectations and all realized! A great game.
Phantom Pain begins very raw and bloody. The intro sets the standard for what to expect. The story is very good and engaging. One always wants to forward and find out more. Moreover, it is very neat! Details are dazzling. The new, open world (Afghanistan, Angola, Zaire) is full of dangers and possibilities. The enemies are smart and cautious. But it's in the details where the best lies.
- The assignments can be done in several ways (Stealth or noisily)
- You build your base
- Enemies can be interrogated
- Enemies can be removed
- Enemies can be used as shields or knocked
- The enemy can often deviate from their routines
- Enemies can be persuaded to work for you on your base
- The enemy reacts to the sight and hearing
- Collection of resources (human and material)
- R & D can be done on the base, depending who you are talking to work for you
- You may be injured in various parts of the body and must heal
- All vehicles can be used
- The player can use the environment for camouflage
These are just some examples, and several of these can be found in other games. But never like this good. It is noticeable that Konami has put a lot of time in this game.
And so I would say that it helps a lot if you've played MGSV Ground Zeroes. Storry-wise anyway ..
MGSV Phantom Pain gets full marks from me! So much to do ... Too bad that you have to work.